Display Name = "Gold Port"
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 16
Name = "EV016"

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    Empty([])

CommonEvent 17
Name = "EV017"

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    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 615, 55, 39, 0, 0])
    Empty([])

CommonEvent 18
Name = "商人1"

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    Empty([])

CommonEvent 19
Name = "商人2"

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    Empty([])

CommonEvent 20
Name = "兵士"

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    Empty([])

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    Empty([])

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    Empty([])

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    Empty([])

CommonEvent 21
Name = "成年"

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    Empty([])

CommonEvent 22
Name = "商人3"

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    Empty([])

CommonEvent 23
Name = "EV023"

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    Empty([])

CommonEvent 24
Name = "少年"

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    Empty([])

CommonEvent 25
Name = "EV025"

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    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    Wait([30])
    ControlSwitches([31, 31, 0])
    Wait([15])
    ControlSwitches([32, 32, 0])
    Wait([15])
    ControlSwitches([33, 33, 0])
    ShotBalloonIcon([20, 1, false])
    ShotBalloonIcon([21, 1, false])
    ShotBalloonIcon([24, 1, false])
    ShotBalloonIcon([18, 1, false])
    ShotBalloonIcon([19, 1, false])
    ShotBalloonIcon([22, 1, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Hey, what's that? An advanced monster...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["That one looks like a big shot..."])
    ShowText(["Isn't this bad news?"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Haha, everyone is scared stiff!"])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["There's no need to be afraid."])
    ShowText(["I will make everyone feel good and ascend..."])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Hey, you guys――"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGS(["RPG::BGS(@name=\"mon_hsean06_innerworks_a6\", @volume=80, @pitch=100)"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Ahhhhh!!"])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["What is it... Do you have something to say?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["I-It's so good... It feels so good..."])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=100)"])
    ControlSwitches([35, 35, 0])
    ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Ah, I see..."])
    ShowText(["Then, let's go all the way!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Hyaaaaaaa~~~~!!"])
    CallCommonEvent([104])
    PlayBGS(["RPG::BGS(@name=\"\", @volume=80, @pitch=100)"])
    ControlSwitches([36, 36, 0])
    CallCommonEvent([105])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Alright, thanks for the meal."])
    ShowText(["...That's right, I just thought of something good!"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Let's all play hide and seek!"])
    ShowText(["I'll count to ten, so hide somewhere in the meantime!"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["If we find you, it's certain death!"])
    ShowText(["I'll squeeze you to death in a nice way!"])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["That sounds like an interesting idea..."])
    ShowText(["I've put a barrier around the entire town, you can't get out from here anymore."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["N-no way..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["This can't be..."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Seriously, even Sister Lilith..."])
    ShowText(["Then I'll join in too."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Everyone in town, you heard the story, right...?"])
    ShowText(["Come on, if you don't hide quickly, you'll be sent to the afterlife immediately!"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Hii!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["R-run away...!!"])
    Wait([30])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Then I'll start counting."])
    ShowText(["One, two..."])
    Wait([60])
    FadeoutScreen([])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, the unreasonable game of hide and seek where our lives are at stake began――"])
    Wait([120])
    ControlSwitches([31, 36, 1])
    TransferPlayer([0, 971, 0, 0, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 27
Name = "モリガン"

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    Empty([])
